﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;

namespace Experiments2D.Bublz
{
    class BublzParams
    {
        //Board texture
        public static readonly string BackgroundTexture = "Texture/Objects/Board/background";
        public static readonly string LimitTexture = "Texture/Objects/Board/limit";
        public static readonly string BorderTexture = "Texture/Objects/Board/Border";

        //Bubbles texture        
        public static readonly string BubbleBlue = "Texture/Objects/Bubbles/BubbleBlue";
        public static readonly string BubbleBlueStar = "Texture/Objects/Bubbles/BubbleBlueStar";
        public static readonly string BubbleGreen = "Texture/Objects/Bubbles/BubbleGreen";
        public static readonly string BubbleGreenStar = "Texture/Objects/Bubbles/BubbleGreenStar";
        public static readonly string BubbleRed = "Texture/Objects/Bubbles/BubbleRed";
        public static readonly string BubbleRedStar = "Texture/Objects/Bubbles/BubbleRedStar";
        public static readonly string BubbleOrange = "Texture/Objects/Bubbles/BubbleOrange";
        public static readonly string BubbleOrangeStar = "Texture/Objects/Bubbles/BubbleOrangeStar";
        public static readonly string BubbleYellow = "Texture/Objects/Bubbles/BubbleYellow";
        public static readonly string BubbleYellowStar = "Texture/Objects/Bubbles/BubbleYellowStar";
        public static readonly string BubblePurple = "Texture/Objects/Bubbles/BubblePurple";
        public static readonly string BubblePurpleStar = "Texture/Objects/Bubbles/BubblePurpleStar";
        public static readonly string BubbleBlack = "Texture/Objects/Bubbles/BubbleBlack";
        public static readonly string BubbleBlackStar = "Texture/Objects/Bubbles/BubbleBlackStar";
        public static readonly string DeadBubble = "Texture/Objects/Bubbles/DeadBubble";
        public static readonly string Star = "Texture/Objects/Bubbles/Star";

        public static readonly string[] BubblesTextureArray = { BubbleBlue, BubbleGreen, BubbleRed, BubbleYellow, BubbleOrange, BubblePurple, BubbleBlack };
        public static readonly string[] BubblesStarTextureArray = { BubbleBlueStar, BubbleGreenStar, BubbleRedStar, BubbleYellowStar, BubbleOrangeStar, BubblePurpleStar, BubbleBlackStar };        

        //Arrow texture
        public static readonly string ArrowTexture = "Texture/Objects/Misc/Arrow3";
        public static readonly string CursorTexture = "Texture/Objects/Misc/Arrow3";
    }
}
